Fandom Guides

From House Colors to Tiny Creatures: Building a Harry Potter Keyboard
Harry Potter gives us more than one visual language. From Slytherin green and Hufflepuff gold to house crests, the Sorting Hat and Niffler, here’s how we divide the wizarding world... Read more...
How Genshin Impact Fans Helped AiheyStudio Grow From 0 to 1
Genshin fans were part of AiheyStudio’s earliest growth. From keycap sets to keyboards, artisan keys, figures, desk mats and fridge magnets, this is how one fandom helped our studio grow... Read more...
Why Our Furina Keycaps Took Three Revisions
Our Furina keycap set went through three revisions. Here’s how a light-and-dark layout, French-style legends, larger story keys and careful editing finally gave the design its structure. Read more...
Why Nahida Keycaps Need Space to Breathe
Light green and white look simple, but soft palettes can disappear without enough structure. Here’s how we keep Nahida keycaps calm without making the keyboard feel empty. Read more...
Why Hu Tao Keycaps Work Better With Symbols Than Portraits
Hu Tao gives us ghosts, flowers, butterflies, her hat and the Wangsheng Funeral Parlor symbol. Here’s why those details often work better on a full keyboard than repeating character portraits. Read more...
Designing Klee Keycaps Without Using Too Much Red
Klee gives us red, clovers, Dodoco, Jumpy Dumpty and plenty of chaos. The challenge is keeping all that energy without letting the keyboard become visually exhausting. Read more...
Why Our Yae Miko Keycaps Took Three Versions to Get Right
Our Yae Miko keycap set changed three times before we considered it finished. Here’s what those revisions taught us about pink, contrast and knowing when a fandom design has enough. Read more...
Why Purple Is the Hardest Part of Designing Raiden Shogun Keycaps
Raiden Shogun is strongly associated with purple, which is exactly what makes the design difficult. Here’s how we use contrast, layered tones and quieter areas to keep a themed keyboard... Read more...
Why We Retired One of Our Rick and Morty Keyboards
One of our earlier Rick and Morty keyboards is no longer in production, even though we still like the design. Here’s why we retired it — and how the theme... Read more...
Why Evangelion Keycaps Need More Than Purple and Green
Purple and neon green are the obvious EVA colors, but they’re only the start. Here’s how warning graphics, unit IDs, character moods and interface details shape our Evangelion keycap designs. Read more...
Why Stardew Valley Feels So Natural on a Keyboard
Stardew Valley and keyboards have more in common than you might think. Here’s how pixel farms, crop grids, seasonal colors and Junimos translate naturally into keycap design. Read more...
Designing Gundam Keycaps Without Turning the Keyboard Into a Toy
Gundam already looks like industrial hardware. Here’s how we use armor color blocking, warning marks, panel lines and mecha silhouettes without making a keyboard feel overdesigned. Read more...
How Many Pokémon Is Too Many for One Keyboard?
Pokémon gives you too many good characters to choose from. Here’s how we decide what belongs in a full keycap set, what works better as an artisan key, and how... Read more...
Why Frieren Keycaps Work Better When the Design Stays Quiet
Frieren is a theme that gets worse when every key tries to stand out. Here’s how we use restraint, character details and small accents when designing Frieren-inspired keycaps. Read more...
What Gets Lost When You Turn Starry Night Into Keycaps?
A painting is continuous. A keyboard is not. Here’s how we adapt Van Gogh’s Starry Night into keycaps without losing the movement, color and details that make it recognizable. Read more...
Designing Around Jinx: Making Chaos Look Intentional
Jinx gives you too many good design ideas at once. Here’s how we use graffiti, color, character details and a little restraint when designing Jinx-inspired keycaps and keyboards. Read more...
Why Monster Hunter Is So Fun to Design Around
A closer look at how we approach Monster Hunter-inspired keycaps at AiheyStudio — from guild colors and weapon icons to Palico, Palamute and the details we deliberately leave out. Read more...
From Grass Blocks to Pixel Hearts: How We Design Around Minecraft
Why do some Minecraft ideas work better as a full keycap set, while others belong on one tiny artisan key? A look at how we approach color, pixel art, layouts... Read more...