Furina is one of the clearest examples we have of a design that needed time.
Our Furina Keycap Set went through three revisions before we treated the design as final. The reason was not a lack of ideas. It was the opposite.
There were too many good references competing for the same keyboard.
Furina needed a light side and a dark side
The final layout uses a deliberate light-and-dark split rather than one uniform blue palette.
That split gives the set a stage-like feeling and keeps the blue-and-white palette from becoming too flat. The contrast also gives us clearer places for stronger novelty keys.
The typography had to feel different too
We used a handwritten French-style treatment for the legends because Furina’s theme needed something more theatrical than a standard technical font.
Typography is easy to overlook in fandom keycaps, but it changes the mood of the whole board even before someone notices the novelty graphics.
The large keys carry the story
Furina’s design gave us a lot of material for the larger keys: the balanced scale, Fontaine references, character scenes, skill creatures and the dramatic composition on the spacebar.
Those ideas need room. Trying to force them onto normal 1u keys would make them unreadable.
So the smaller keys handle rhythm and color while the larger keys carry the more narrative artwork.
Three revisions helped us decide what belonged where
The point of revising was not to keep adding.
Each version helped us work out which details deserved the spacebar, which should become modifiers, which belonged on the function row and which were better removed completely.
That is the kind of problem that is hard to solve in one draft because every reference feels important when you first collect them.
The artisan version does not need to tell the whole story
Our newer Furina 3D Artisan Keycap can be much simpler.
One sculpted character key does not need Fontaine, stage imagery and every story reference around it. It just needs to read as Furina.
The deskmat gives the theatrical side more room
We also made a Furina Deskmat, which is where larger illustration and atmosphere can spread out without fighting keyboard legends.
That separation helps the whole setup. The keyboard can stay organized, while the deskmat carries more of the scene.
Furina is a good argument for revising instead of rushing
Some designs are obvious in the first draft. Furina was not one of them.
The final version is better because the revisions forced us to decide what each part of the keyboard was actually responsible for: color, typography, symbols, character art or story.
Three versions was not wasted work. It was how the design found its structure.
More Genshin design notes
Continue with Raiden Shogun, Yae Miko, Klee, Hu Tao, Nahida, or Furina.
The third revision was mostly about deciding what deserved the big keys
Furina gave us more narrative material than most characters we had worked with. That sounds like an advantage, but it makes editing much harder.
The ESC key uses a balance-scale motif, the Tab and Enter areas reference larger story moments, and the spacebar carries a much wider scene. Those choices work because the key sizes are doing part of the storytelling for us.
A detailed scene on a 1u key would become unreadable. A simple symbol on a 6.25u spacebar would feel wasted. The third revision was largely about matching the visual weight of each idea to the physical space available.
Typography became part of the character instead of just a label
The handwritten French-style legends are one of the quieter details in the set, but they affect almost every key.
That is why typography can be more important than one novelty graphic. A spacebar illustration may catch your eye first, but the legends are what you see across the whole board. If the font feels wrong, the entire theme drifts even if every character reference is technically correct.
For Furina, a more theatrical handwritten treatment made more sense than a rigid technical font.
Light and dark sections also help different layouts stay readable
The two-tone structure is not only decorative. It gives the keyboard larger visual zones, which helps when the same 140-key set is installed on different layouts.
On a compact board, the contrast keeps the limited number of keys from blending together. On a larger board, it prevents the expanded layout from becoming a flat sea of blue and white.
That is one reason we kept the split even after other parts of the design changed between revisions.
Furina is one of the best examples of why we keep revising fan designs
We could have stopped after the first version and still had a recognizable Furina keycap set. But recognizable was not the same as finished.
Each revision gave us a better answer to a different question: where should the visual contrast sit, which story references deserve larger keys, what should the legends feel like, and which details can be removed without losing the character.
That process is also tied to the way AiheyStudio grew with Genshin fans. We wrote more about that in our Genshin Impact collection story.

